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Character modeling for Rawhide

Rawhide is the name of a game/project developed at the IT University of Copenhagen using the Source 3D engine (Half-Life 2 engine). For this project I contributed with game design ideas, concept art, 3D modeling and sound design.

The vision of Rawhide was to create a hilarious team based game of cowboy competition set in hell, featuring interaction with and control of semi-autonomous computer controlled cows and bulls. The key aim of the project was to make a game that could provide the basic elements for players to have a fast-paced, tactical, emergent playing experience. To make players laugh and cry out in surprise while doggedly trying to win the game.

Skills

3DS Max
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